Privacy, in plain words

Series of Tubes has no accounts, no email sign-ups and no cookies. Here is everything the game keeps on your device, everything that leaves it, and who keeps what.

On your device

Your saves, settings, badges and progress are kept in your browser's storage on this device. Nothing is uploaded unless you join a Multimode server (the game's multiplayer) or send a save somewhere yourself.

If you play Multimode, the browser also keeps:

Exports and shared saves never carry the private key. Only "Move to another device" makes a file with it: anyone with that file can speak as your network, so never share it or attach it to a bug report.

What goes to a Multimode server

Multimode is off until you join a server. Then your game sends signed records:

While you play, your game also sends its current numbers (the same as above, nothing more) every 10 seconds when they changed, so the leaderboards show what is happening now. Servers keep them only in memory, never on disk, and forget them 15 minutes after the last one.

Your network's name is public on every server you join, so better not to use your real name.

What servers keep, and for how long

What servers never keep

IP addresses, any location finer than a country, or your device, browser, time zone, email or account. A server uses your connection's address only in memory, to look up the country and to slow down floods for a few minutes, and never writes it down or passes it on. Servers listed in the game promise that nothing in front of them logs addresses either. Server logs hold counts, error codes and network keys, never addresses.

Servers are run by players, not by us. The details are in the server documentation and the protocol.

The visit counter

On seriesoftub.es the game page loads a small visit counter (its script from jsDelivr, reporting to stats.seriesoftub.es). It sends:

It sets no cookies and stores nothing in your browser. Copies of the game anywhere else send nothing, and this page loads no counter at all.

The counter is ridiculytics, made by the game's author and run on our own server. It has no database and writes nothing to disk: it only keeps running counts in memory, by page, by the site you came from (its host name only), by country, browser, operating system, device type and screen size class, and by the names of game moments. Your IP address is used only while your visit is being counted, to look up the country, and is never stored or logged. Unique visitors are counted with a one-way hash salted with a secret that changes every 24 hours and is never written down, so visits cannot be linked across days or across sites.

Leaving

Back to the map